
App Name | Till you Last: Safe Zone |
Developer | boypipz |
Category | Strategy |
Size | 87.7 MB |
Latest Version | 0.1.2 |
Available on |


Welcome to the thrilling world of **SANDBOX Simple Strategy Endless Defense Base Building, Unit Survival Simulator**! This game is currently in **EARLY ACCESS**, and we deeply appreciate your support as we continue to develop and refine this engaging experience.
Dive into a casual yet realistic endless defense scenario where you'll build and manage your base, tackle survival elements, and turn your zone into a safe fortress. Your mission is to rescue civilians, increase your population, or ensure their safety by evacuating them. Enhance the quality of life for your people, and use a variety of tactics and strategies to combat foes and infected using an extensive arsenal of units, vehicles (currently under development), buildings, and weapons. Navigate through randomized events ranging from minor issues to catastrophic disasters, all from the convenience of your mobile phone!
Experience **SANDBOX Gameplay** at your fingertips! Our game draws inspiration from survival colony simulations, real-time strategy (RTS), and sandbox games on PC, with a focus on implementing survival elements that will keep you on your toes.
Minimum Specs for Optimal Performance:
- DEVICE: Oppo A5S or equivalent or better
- CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent or better
- GPU: PowerVR GE8320 or equivalent or better
- RAM: 32GB with 3GB RAM or equivalent or better
v0.1 Released!
- Endless Defense Outpost/Base Building Survival RTS SANDBOX
- Units and Buildings function and logic
- Endless Zombie Horde: they get faster with each kill
- Civilian/Workers/Builders Management
- Resource Collection logic and Requirements
- Units, Buildings, and Resources Saving
- One-Trusty Main Sentry Gun with Level Upgrades
- Simple Basic Research Tree
- Tactical Command System for Units
WIP v0.2 to be Released:
- Reported Bugfixes - We need your input! Thanks!
- Early Features Improvement
- Vehicles: Civilian and Military
- Random Interactive Events: Civilian Rescue, Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop - to be improved
- Main Sentry Gun Upgrade Improvements and Features
- Player's Suggestions: to be collected
Not Started Yet v0.3 Release:
- Reported Bugfixes - Your input is invaluable!
- Civilians & VIPs Rescue Operations
- Expedition
- In-depth Research Trees and Upgrades
- Unit Gears and Individual Customization
- Explosives: Artillery, Grenade Launchers, Rockets
- Manned/Unmanned Emplacements
- Population's Mood: Happy and Sad System
Not Started Yet v0.4 Release:
- More Sandbox Options: Grid Size, Starting Units, Starting Resources
- Enemy Variants and Otherworldly Species
- Enemy Pathing and Logic Improvement
- Raiders (Human)
- Unit Cover System
Not Started Yet v0.5 Release:
- ART & ANIMATION IMPROVEMENTS/REWORKS!
- FPS Performance Optimization!
- Random Events on Expeditions
Not Started Yet v0.6 Release:
- Weather System
- Day and Night Cycle System
- Quarantine Facility
- Infection System
Misc. Features to be Implemented:
- Unit Customizations
- Theme Customization
- and More to be Envisioned!
This project won't be considered complete until I'm fully satisfied with it. Thank you for your continued support!
Known Issues/Bugs:
- Walls/Defenses can become double or triple layered after loading a saved game, making them exceptionally sturdy.
- Zombies/Infected become super fast after 5000 kills and 1000 evacuations upon continuing a saved game.
- Low FPS on the Main Menu - we're investigating, but it's not a priority at the moment; apologies.
- The game has a fairly large install size due to uncompressed frames used for smooth and clear How-To-Play animations.
- Rescued Survivors in Holding disappear when continuing a saved game. This will be fixed in the next update. For now, evacuate them before quitting/exiting the game.
- Already dead single units come back to life upon continuing a saved game.
- Workers and Builders count reset to 4/5 upon continuing a saved game.
- Builders sometimes get stuck on building something invisible, but they can still follow the latest build/unbuild commands.
- Builders can get stuck between built walls; use the finger tool in utilities options to interact with units.
- Workers may wander off; toggle the collection tool to bring them back to work.
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